Started this project just to practice some modeling workflows. But it was pretty fun so I wanted to finish it. Here is my attempt at the bouncer weapon from rachet and clank.
Model: 3ds Max / Maya
UV: 3ds Max
Baking: Marmoset toolbag 3 / Substance Painter
Textured: Substance Painter / Photoshop
Renders: Marmoset toolbag 3 / Photoshop